Following a taste of global harmony thanks to Pokemon Go, it's beyond doubt that the creature-catching franchise stands as one of the most mainstream gaming titles in existence. Pikachu is every bit as identifiable as Disney's mascot, perhaps even more. The ongoing excitement around card prices guarantees near-daily Pokémon headlines. It would be difficult to find a Pokémon game that didn't sell at least a few million copies. Remarkably, unofficial Pokémon games go viral annually.
Yet despite that pervasiveness and fame, there are still Pokémon games that are totally overlooked. These represent titles that failed to receive their proper due, or were overshadowed under the excitement of the mainline series. They're Pokémon games stuck on doomed consoles or online offerings, or were early forays onto different formats. They're often also Pokémon games that might have flourished if they had received follow-ups or modern remakes. With these criteria in mind, this list will not be just one more reminder for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.
Still, these might be these Pokémon games. So, before rearranging your glasses and writing 'Well,' let us just agree that these are Pokémon games for people with refined tastes, agreed?
Pokemon Ranch: The Relaxed Precursor
An excessive number of Pokémon games emphasize the battling aspect of the series, and far too few of them highlight the everyday realities that would come with living with a companion. Sure, there are minor mechanics like these in modern games—you can pet, and feed your monsters in camps. But I am longing for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The digital-only title is most accurately viewed as the precursor to Pokémon Home; that is, as a repository to hold monsters from different games. Critical reception from its release noted Ranch was a poor if not truly ugly game. I'm not here to dispute these notions, but it compels me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.
True to its title, the game is set on a ranch where your personal Miis—get this—just relax with your Pokémon pals. The activities with Pokémon were simple, and a lot of the draw was watching what your monsters might do when not forced into cockfighting. Ideally, Pokémon Ranch would have been the beginning of a beautiful franchise built on the daily joys of living your life with a tiny companion. But since The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its fullest potential. I'd say 'help us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzler as it is a life sim.
Ranch was released well before Stardew Valley kicked off the lasting craze of comfort gaming. It was before the rise of idle games, and the video playthrough normalization of watching games you aren't actively controlling. Many never understood that Ranch's concept to observe your critters as much as you play with them wasn't to hide a lack of substance. In truth, Ranch's attention to detail was so extraordinary, a Twitch stream focused on broadcasting the game 24/7. The streamer who runs the channel maintains that, after almost twenty years of playing the game, he even now has not encountered all that is in it. Recognition for Pokémon Ranch: no one knew what to do with you in 2008.
Pokemon Duel: The Tactical Board Game Gone
Did you know that Pokemon once had an official tabletop game with miniatures? Pokémon Duel was the 2016 effort to digitize the tabletop experience in a more approachable form. Duel was also, sadly, one of Pokémon's earliest ventures into the world of freemium phone games. Duel had the hallmarks of a gacha game where players could pay to win—and there was incentive to do so, given the slow progression for new pieces.
All of these poor design choices masked a tragic reality: Pokémon Duel was an superb tactical game with Duel anymore. "I can’t express how much I adored and miss this game," one YouTube comment reads, seven years after Duel's servers were pulled. "Truly I think this game was superior to TCG Pocket in terms of depth, accessibility, design, and features in general," another commenter declared. "I truly believe if it launched now people would be playing it more than GO and Pocket combined."
Regrettably, Duel's initial launch was marred by server issues. Bugs, alongside Duel's scummy business model, gave people few incentives to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would play out differently. The unique game board made for a great strategic challenge for the few folks who played Duel, but that board is also a intimidating eyesore.
Pokémon: Magikarp Jump: The Whimsical Experiment
Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a premise so silly, it was bordering on internet meme. And when we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who literally can't do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.
Within Magikarp Jump, the player is tasked with raising the best possible version of the infamous fish. This isn't about a Magikarp that can kick your butt. These are 'Magikarp raised to enter competitions to see who can jump the highest. One drawback is how Magikarp Jump, like many phone games, forces the player to wait before they can improve their Magikarp further. But it is evident throughout the experience that the developers loved and understood the fan culture around Magikarp.
This was most apparent than in Jump's merciless random occurrences, where your Magikarp was just as likely to improve as it was to get eaten by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also experimented with other things I wish the mainline games would do, like offering a wide variety of the same species of monster. I know it's not practical for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a particularly sophisticated or deep game, but the seeds of brilliance were there. Witty events with outrageous outcomes that permanently influence how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the conversation when 2026 GOTY season arrives.
With numerous mainline entries and derivative titles, it's probable that I omitted that one Pokémon game you absolutely adore but contend that not nearly enough people played. I know that some people look back on games like Pokemon Ranger or Pokémon Pinball with affection notwithstanding argu